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More MAME Testing
The update to MAME 0.106u7 is now available for download. With this version, I have added back DirectDraw support, but using the new renderer underneath. In order to get some more testing, I've made a precompiled binary version available here.
In order to run with the new Direct3D support, use -video d3d on the command line. In order to run with DirectDraw support, use -video ddraw on the command line. And if you want to try the really slow GDI support, use -video gdi on the command line. I'd appreciate it if folks could try it out on their systems and report any problems here on this blog post.
Some interesting things to try out:
- If you have multiple monitors, run with -numscreens 2 on the command line to get multiple screens. This should work with all video modes.
- Try toggling between full screen and window mode while running (Alt+Enter)
- Try out DirectDraw both with and without -hwstretch enabled
- Play with the new options in the Video Options menu within MAME
- Run cyberbal or the Sega multi-32 games (orunners, harddunk, scross, titlef) to test out multi-screen support (also try -numscreens 2 with these games if you have multiple monitors)
- Run starcas, bzone, astdelux to test out vector games with overlays
- Run invaders or turbo with the new .lay files I posted here
- Try out the -prescale option in both Direct3D and DirectDraw modes and make sure it has the intended effect
- Try out various .BDF fonts to see which ones work well (make sure you use low-res ones for DirectDraw without any -prescale)
Thanks!