<< Newer Article #18 Older >>

Hang On…

Thanks to those who helped out with the Sega part inventory. Things are starting to make a little more sense now.

I whipped together a skeletal Hang On driver this morning, should keep me busy for a few days figuring that one out. Fortunately, there are schematics available, which is a nice bonus. One thing I noticed right away is that the game runs on dual 6MHz 68000's, not 10MHz as the current driver has them. Only the very earliest 68000-based games used the 6MHz parts. In fact Food Fight and Quantum are the only other ones I can come up with.

Oh, and if you were a big fan of Al Kossow's wiretap site, you might not have realized that there appears to be a full, intact mirror at http://www.cityofberwyn.com/. I still find I need something from there every once in a while, so it was awesome to come across this mirror.